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Old May 22, 2005, 01:36 AM // 01:36   #1
Frost Gate Guardian
 
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Default Monk using a shield?

Does this really work? Do i see a Blocked thing pop up when i have a shield...and if so what good is tactics? could someone give me the run down on why i want to have a high tactics rating..like i would want a high axe mastery for my axe?
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Old May 22, 2005, 01:53 AM // 01:53   #2
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Make a warrior and get a shield.. Shields dont block, they just add in armor. The shield SKILLS make the shield ur best friend.
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Old May 22, 2005, 02:57 AM // 02:57   #3
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Considering you can get like +27 energy and +30hp on a monk offhand item, I don't think I'll be using a shield anytime soon.
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Old May 22, 2005, 03:28 AM // 03:28   #4
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A 16 AL shield reduces the damage you take by 24%. That's pretty good.
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Old May 23, 2005, 07:36 PM // 19:36   #5
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Ahh could you explain to me the armor formula on how it relates to damage taken or direct me to a thread that could.
Hmm if the shield as is does me nothing,loooks like i'm going with a offhander thats better then a shield...if the AC bonus doesnt out weight it
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Old May 23, 2005, 07:49 PM // 19:49   #6
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Quote:
Originally Posted by Serpreme
Ahh could you explain to me the armor formula on how it relates to damage taken or direct me to a thread that could.
Hmm if the shield as is does me nothing,loooks like i'm going with a offhander thats better then a shield...if the AC bonus doesnt out weight it
K, I'll summarise the info from http://www.guildwarsguru.com/content...nics-id674.php

[Actualized Damage] = [Effective Damage] × [Defensive Adjustment]

Effective damage is the damage assiggned to a player/monster based on weapon damage, mastery etc...

Defensive adjustment is the armour's effect.

[Defensive Adjustment] = 2^((60 - [Armor Level]) / 40)

Thus at 60 AL you suffer exactly the damage assigned to you. Less than 60 you suffer more, more than 60 you suffer less. Every 40 AL increase/decrease halves/doubles the damage actualised. Thus 16 AL is 24% less damage.
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